![]() ![]() ![]() overall the reception of this update from the community as i've seen has overall been negative, with the amount of stuff that broke with the few additions and the strange line that shows up to visually display parents that kinda annoys me with no semi-obvious way to disable the fancy line and a new link thing in advanced which is cool i guess, overall some more kinks needed to be ironed out before shipping it to the workshop. I have been having issues with most modified viewmodels in pac, where before the update everything worked fine, and now most viewmodels that i modified lag behind horrendously, don't even attach to the bone its set to properly, not even attach to the bone at all with no orientation as if the bone never existed, some people are having trouble with animation related stuff and other stuff that worked fine before the update just overall breaking, whenever i die my ragdoll renders the base pm set in the entity despite its alpha being set to 0, which it did not render like this before the update, sometimes textures just don't even load on models rendering them completely black, despite using base hl2 textures, for some reason viewmodels that use legacy parts work just fine, the gutted utilities settings menu is an odd design choice to me, some people mentioned jigglebones not working, tripod mentioned that the animation rate on his war of the worlds pacs are faster than they are set to, so far most of my pacs have been fine besides the viewmodel stuff, which urks me because i put alot of time into lining up sights on guns and etc, one of my friend's custom animations just straight up wouldn't work. ![]()
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